MMJ4M 08: Control Interfaces Continued

If chapter 07 of VJ Manzo‘s book Max/MSP/Jitter for Music was mostly a show-and-tell about control interfaces, then chapter 08 makes up for it by bringing in some amusing, hands-on patching. The chapter does start off with a very complicated patch that reads ASCII keyboard codes, but it quickly moves into mouse tracking as a way of generating pitches (and their velocities), which is fun. Also, there is a very promising moment whereby game controllers, such as the two Logitech Gamepad F310 gamepads that I have for my Mac, are used to control sound. Unfortunately, despite much banging of the head against the wall, it turns out that something has gone horribly wrong with my gamepads; they used to work but apparently something about having Windows virtualization software on my computer – which I need for my statistics work – is messing things up. Grrr… So, for now, I’ll just have to take VJ’s word for it. (On the other hand, I know that I can still hook up all of my actual audio hardware: my  Korg nanoKONTROL2/nanoKEY2/nanoPAD2KinectsNovation Launchpads, Akai APC40 and 20KMI Softstep and QuNeo, as well as the projectors, etc. I think I can even connect my iPhone and iPad via OSC. More on that later, I hope.)

Completed:

  • Max/MSP/Jitter for Music, Ch. 08: Control Interfaces Continued (4 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl
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