Tag Archives: YouTube videos

Bouncing off the Walls

In the second group of exercises from Daniel Shiffman’s book Learning Processing, the topics covered include basic rollovers, toggles, movement from edge to edge, and simulated gravity. I have to admit that it took me about two hours to work through a bizarre little kink in the synthetic gravity part, where the objects would fall down and sometimes just quiver on the floor. Not what I was looking for. I think I solved it. Maybe. I think that the most interesting effects, though, are the ones involving semi-transparent circles leaving traces on the screen. Ooooooohhhh, wow… In any case, here are a few more screenshots and videos.

Completed:

  • Learning Processing, Ch. 05: Conditionals (6 exercises)
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Back to the Basics with "Learning Processing"

I decided that before I got too much further in Ben Fry‘s rather-advanced book Visualizing Data I would do well to go back through Daniel Shiffman’s introductory-intermediate-advanced book Learning Processing. So, in a sense I’m starting from square one again, as I’m doing every coding exercise in the book from  the beginning. But it’s always nice to have a firm foundation, isn’t it?

So, here’s the first batch of sketches. In the book, Shiffman recommends that one create a basic shape to elaborate upon as one learns new material. He made a simple alien that he calls Zoog. I decided to make a stick-figure dancer. (In Getting Started with Processing by Casey Reas and Ben Fry, they use P5, the Processing Robot as the running example.) I have still images in the gallery above. The first two are inherently static, the second two are screenshots from a dynamic sketch. Videos of the sketches in action are below.

Completed:

  • Learning Processing, Ch. 00: Preface (0 exercises)
  • Learning Processing, Ch. 01: Pixels (1 exercise)
  • Learning Processing, Ch. 02: Processing (1 exercise)
  • Learning Processing, Ch. 03: Interaction (2 exercises)
  • Learning Processing, Ch. 04: Variables (1 exercise)
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MMJ4M 01: Introduction to Programming

In my previous post I reported on my independent study project with Processing. Now I’ll report on a second project, this one using the visual programming environment Max/MSP by Cycling ’74. (This project is being supervised by Music Professor Miguel Chuaqui, who, according to the map on the Cycling ’74 site, is the only person in the state of Utah who teaches Max/MSP.)

Anyhow, I’m using a lovely book entitled Max/MSP/Jitter for Music by VJ Manzo, who looks much more like a wild man rocker than someone who would write clean, crisp prose about programming (good for you!). I started reading this book back in November. I posted on it previously but now I’m ready to put up pictures of all of my patches, as the programs are called. So, the gallery at the top of this post includes the five patches from Chapter 1 and the videos below show them in action.

(I’ve also come across a blog with a total of nine entries from 2009 called “Learning Max/MSP: Using Max/MSP for a Generative Music Burning Man Project.” Excellent!)

Completed:

  • Max/MSP/Jitter for Music, Ch. 0: Preface (0 exercises)
  • Max/MSP/Jitter for Music, Ch. 1: Introduction to Programming (5 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl
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